An Experimental Study of the Skype Peer-to-Peer VoIP System
Despite its popularity, relatively little is known about the traffic characteristics of the Skype VoIP system and how they differ from other P2P systems. We describe an experimental study of Skype VoIP traffic conducted over a five month period, where over 82 million datapoints were collected regarding the population of online clients, the number of supernodes, and their traffic characteristics. This data was collected from September 1, 2005 to January 14, 2006. Experiments on this data were done in a black-box manner, i.e., without knowing the internals or specifics of the Skype system or messages, as Skype encrypts all user traffic and signaling traffic payloads. The results indicate that although the structure of the Skype system appears to be similar to other P2P systems, particularly KaZaA, there are several significant differences in traffic. The number of active clients shows diurnal and work-week behavior, correlating with normal working hours regardless of geography. The population of supernodes in the system tends to be relatively stable; thus node churn, a significant concern in other systems, seems less problematic in Skype. The typical bandwidth load on a supernode is relatively low, even if the supernode is relaying VoIP traffic.
The paper aims to aid further understanding of a significant, successful P2P VoIP system, as well as provide experimental data that may be useful for future design and modeling of such systems. These results also imply that the nature of a VoIP P2P system like Skype differs fundamentally from earlier P2P systems that are oriented toward file-sharing, and music and video download applications, and deserves more attention from the research community.
1 IntroductionEmail was the original killer application for the Internet. Today, voice over IP (VoIP) and instant messaging (IM) are fast supplementing email in both enterprise and home networks. Skype is an application that provides these VoIP and IM services in an easy-to-use package that works behind Network Address Translators (NAT) and firewalls. It has attracted a user-base of 50 million users, and is considered valuable enough that eBay recently acquired it for more than $2.6 billion . In this paper, we present a measurement study of the Skype P2P VoIP network and obtain significant amounts of data. This data was collected from September 1, 2005 to January 14, 2006 at Cornell University. While measurement studies of both P2P file-sharing networks [26, 27, 2, 13, 21] and ``traditional'' VoIP systems [14, 17, 4] have been performed in the past, little is known about VoIP systems that are built using a P2P architecture.
One of our key goals in this paper is to understand how P2P VoIP traffic in Skype differs from traffic in P2P file-sharing networks and from traffic in traditional voice-communication networks. For example, how does the interactive-nature of VoIP traffic affect node session time (and thus complicate overlay maintenance) as compared to the non-interactive file-sharing usage? Gummadi et al. , find that file-sharing users are patient when their file-searches succeed and leave their client online for days until their requests are completed, and close their clients within minutes when searches fail. In contrast, we find that Skype users regularly run the client during normal working hours, and close it in the evening, leading to different network dynamics. We also consider the overall utilization and resource consumption of Skype. Does Skype really need the resources of millions of peers to provide a global VoIP service, or can a global VoIP service be supported by a limited amount of dedicated infrastructure? We find that the median network utilization in Skype peers is very low, but that peak usage can be high.
Overall, our work makes three contributions. First, in §2, we shed light on some design choices in the proprietary Skype network and how they affect robustness and availability. Second, in §4 and §5 respectively, we analyze node dynamics and churn in Skype's peer-to-peer overlay, and the network workload generated by Skype users. Third, we provide data on user-behavior that can be used for future design and modeling of peer-to-peer VoIP networks; note that developing an explicit quantitative model is out of scope of the present paper. Altogether, we find evidence that Skype is fundamentally different from the peer-to-peer networks studied in the past.
2 Skype OverviewSkype offers three services: VoIP allows two Skype users to establish two-way audio streams with each other and supports conferences of up to 4 users, IM allows two or more Skype users to exchange small text messages in real-time, and file-transfer allows a Skype user to send a file to another Skype user (if the recipient agrees)1. Skype also offers paid services that allow Skype users to initiate and receive calls via regular telephone numbers through VoIP-PSTN gateways.
Despite its popularity, little is known about Skype's encrypted protocols and proprietary network. Garfinkel , concludes that Skype is related to KaZaA; both the companies were founded by the same individuals, there is an overlap of technical staff, and that much of the technology in Skype was originally developed for KaZaA. Network packet level analysis of KaZaA  and of Skype  support this claim by uncovering striking similarities in their connection setup, and their use of a ``supernode''-based hierarchical peer-to-peer network.
Supernode-based peer-to-peer networks organize participants into two layers: supernodes, and ordinary nodes. Such networks have been the subject of recent research in [29, 28, 6, 5]. Typically, supernodes maintain an overlay network among themselves, while ordinary nodes pick one (or a small number of) supernodes to associate with; supernodes also function as ordinary nodes and are elected from amongst them based on some criteria. Ordinary nodes issue queries through the supernode(s) they are associated with.
Expt. 1: Basic operation. We conducted an initial experiment to examine the basic operation and design of the Skype network in some more detail. We ran two Skype clients (version 188.8.131.52 for Linux) on separate hosts, and observed the destination and source IP addresses for packets sent and received in response to various application-level tasks. We observed that in Skype, ordinary nodes send control traffic including availability information, instant messages, and requests for VoIP and file-transfer sessions over the supernode peer-to-peer network. If the VoIP or file-transfer request is accepted, the Skype clients establish a direct connection between each other. To examine this further, we repeated the experiment for a single client behind a NAT2, and both clients behind different NATs. We observed that if one client is behind a NAT, Skype uses connection reversal whereby the node behind the NAT initiates the TCP/UDP media session regardless of which end requested the VoIP or file-transfer session. If both clients are behind NATs, Skype uses STUN-like NAT traversal [25, 10] to establish the direct connection. In the event that the direct connection fails, Skype falls back to a TURN-like  approach where the media session is relayed by a publicly reachable supernode. This latter approach is invoked when NAT traversal fails, or a firewall blocks some Skype packets. Thus the overall mechanism that Skype employs to service VoIP and file transfer requests is quite robust to NAT and firewall reachability limitations.
Expt. 2: Promotion to supernode. We next investigated how nodes are promoted to supernodes. In an experiment we conducted, we ran several Skype nodes in various environments and waited two weeks for them to become supernodes. A Skype node behind a saturated network uplink, and one behind a NAT, did not become supernodes, while a fresh install on a public host with a 10 Mbps connection to the Internet joined the supernode network within minutes. Consequently, it appears that Skype supernodes are chosen from nodes that have plenty of spare bandwidth, and are publicly reachable. This approach clearly favors the overall availability of the system. We did not test additional criteria such as a history of long session times, or low processing load as suggested in . As we show later, the population of supernodes selected by Skype, apparently based on reachability and spare bandwidth, tends to be relatively stable. Skype, therefore, represents an interesting point in the P2P design-space where heterogeneity is leveraged to control churn, not just cope with it.
3 MethodologyIn order to understand the Skype network, we performed three experiments in parallel.
Expt. 3: Supernode network activity. In this experiment, we observed the network activity of a Skype supernode for 135 days (Sep. 1, 2005 to Jan. 14, 2006). We ran version 184.108.40.206 of the Skype binary for Linux (packaged for Fedora Core 3), and used ethereal  to capture the 13GB of data sent and received by the supernode during this time, including relayed VoIP and file-transfer sessions.
Expt. 4: Supernode and client population. In this experiment, we discovered IP addresses and port numbers of supernodes between Jul. 25, 2005 and Oct. 12, 2005. Each client caches a list of supernodes that it is aware of. We wrote a script that parses the Skype client's supernode-cache and adds the addresses in the cache to a list. Our script then replaces the cache with a single supernode address from the list such that the client is forced to pick that supernode the next time the client is run. The script starts the client and waits for it to download a fresh set of supernode addresses from the supernode to which it connects. The script then kills the client causing it to flush its supernode-cache. The cache is processed again and the entire process repeated; the result is a crawl of the supernode network which discovers supernode addresses. Our experiment discovered 250K supernode addresses, and was able to crawl 150K of them. As a side-effect, the script also records the number of online Skype users each time the client is run, as reported by the Skype client.
Expt. 5: Supernode presence. In this experiment, we gathered ``snapshots'' of which supernodes were online at a given time. We wrote a tool that sends application-level pings to supernodes; the tool replays the first packet sent by a Skype client to a supernode in its cache, and waits for an expected response. For each snapshot, we perform parallel pings to a fixed set of 6000 nodes randomly selected from the set of supernodes discovered in the second experiment. Each snapshot takes 4 minutes to execute. These snapshots are taken at 30 minute intervals for one month beginning Sep. 12, 2005.
Skype encrypts all TCP and UDP payloads, therefore, our analysis on this dataset is restricted to IP and TCP/UDP header fields including the source and destination IP address and port, and packet lengths.
4 Characterizing Skype's NetworkChurn in P2P networks, the continuous process of nodes joining and leaving the system, increases routing latency as some overlay traffic is routed through failed nodes, while some new nodes are not taken advantage of. Many peer-to-peer networks handle churn by dynamically restructuring the network through periodic or reactive maintenance traffic. Churn has been studied extensively in peer-to-peer file-sharing networks [26, 27, 2, 13, 7]; the consensus is that churn can be high. The session time of a node is defined as the time between when a node joins the network, and then subsequently leaves. It has been found for other P2P networks that mean node session time can be as low as a few minutes, and that frequent updates are needed to maintain consistency .
In this section, we study churn in Skype's supernode P2P network, using the data derived from Expts. 3-5 described above. (Note that we are focusing on the supernode network, not the ordinary node network, in this study). We find that there is very little churn in the supernode network, and that supernodes demonstrate diurnal behavior causing median session times of several hours. Further, we find that session lengths are heavy-tailed and are not exponentially distributed.
It is clear that there are large diurnal variations with peak usage during normal working hours and significantly reduced usage (40--50%) at night. In addition, there are weekly variations with 20% fewer users online on weekends than on weekdays. The maximum number of users online was 3.9 million on Wednesday, Sep. 28 around 11am EST. In comparison, of the 6000 randomly-selected supernodes pinged, only 2078 responded to pings at least once during our trace, and between 30--40% of them are online at any given time. While client population varies by over 40% on any given day, supernode population is more stable and varies by under 25%.
Figure 4 confirms that Skype usage peaks during normal working hours. The graph plots the geographic distribution of active supernodes. Europe accounts for 45--60% of supernodes, with its contribution peaking around 11am UTC (mid-day over most of Europe). North America contributes 15--25% of supernodes, with a peak contribution around noon CST. Similarly, Asia contributes 20--25% and peaks around its mid-day. Combined with the lower weekend-usage from the previous graph, there is evidence to conclude that Skype usage, at least for those nodes that become supernodes, is correlated with normal working hours. This is different from P2P file-sharing networks where users download files in batches that are processed over days, sometimes weeks . 20, 9], node arrivals in Skype are concentrated towards the morning, while departures are concentrated towards the evening (Figure 2). Figure 2 plots the fraction of supernodes joining and leaving the network in consecutive snapshots taken at 30 minute intervals. The median supernode session time from the same experiment is 5.5 hours, as shown in Figure 3. The median is higher than reported in previous studies of file-sharing networks [26, 27, 2, 13, 7]; however, these studies measure session times for all nodes and not just the supernodes that form the P2P overlay. We plot the complementary CDF in Figure 3 as it is useful for detecting power law relationships. We observe that while the supernode session time complementary CDF is not a strict straight line, i.e., a strict power law, it may be approximated as such for our data.
The nature of this distribution suggests that both arrivals and departures in Skype cannot be modelled as a Poisson or uniform processes. Consequently, results from past work that models churn as fixed-rate Poisson processes [23, 5, 15] may be misleading if directly applied to Skype.
One way to model churn in Skype is to model node arrival as a Poisson process with varying hourly rates (higher in the morning), and picking session times from a heavy-tailed distribution, similar to the approach used in in . Nevertheless, since there is little churn in the first place (more than 95% of supernodes persist from one thirty-minute snapshot to the next), we expect periodic updates with an update-rate chosen accordingly to perform well . As an optimization, reactive updates can be used to conserve bandwidth at night, when there is little churn.
5 VoIP in Skype: Bandwidth Consumption and Preliminary ObservationsSkype uses spare network and computing resources of hundreds of thousands of supernodes, and little additional infrastructure to handle calls, as compared to traditional telephone companies and wireless carriers who rely on expensive, dedicated, circuit-switched infrastructure. In this section, we analyze the role this peer-to-peer network plays in the context of VoIP. We find that Skype supernodes incur a small network cost for participating in the Skype network.
Supernode bandwidth consumption. Figure 4 shows that our Skype supernode uses very little bandwidth most of the time. The bandwidth used by our supernode is plotted for 30 second intervals. Fifty-percent of the time, our supernode consumes less than 205 bps.
VoIP silence suppression. We also observe that Skype does not use silence suppression and sources 33 packets per second for all VoIP connections regardless of speech characteristics. Clearly using this simple technique could reduce client bandwidth consumption. It would also reduce supernode bandwidth because calls that cannot be completed in a direct peer-to-peer fashion are relayed via a supernode.
In addition, Skype's use of peer-to-peer potentially represents a convenient looking-glass into a global VoIP/IM network. However, this study is limited by the Skype's encryption of control and data messages. The data we have used for studying VoIP in Skype is extracted from the dataset obtained by Expt. 3-5 described previously. However, we are only able to examine sessions that involve supernodes, and also must make a heuristic estimate of which sessions are VoIP sessions and which are file transfer sessions, as we describe below.
Within these limitations, our observations seem to indicate that Skype calls last longer than calls in traditional telephone networks, and that files transferred are smaller than in file-sharing networks. However, we hasten to add that while plausible reasons may exist for such behavior, a larger study is required to validate these observations. In particular, it is possible that calls that are relayed by supernodes have different characteristics than direct peer-to-peer calls.
The supernode is engaged in relaying data 9.6% of the time. This value is smaller than we expected; it is explained by Skype's use of NAT traversal that successfully establishes direct VoIP/file-transfer sessions through many NATs. For relayed data, the supernode uses 60 kbps in the median (Figure 4).
Sen et al.  find that half the users of a P2P file-sharing network have upstream bandwidth greater than 56 kbps; Skype can take advantage of such nodes, when publicly reachable, to act as supernodes. In addition to the network bandwidth, our supernode consumed negligible additional processing power, memory and storage as compared to an ordinary node.
VoIP session arrival behavior. Figure 5 offers some insights into Skype user behavior. These results are preliminary: first, encryption prevents us from looking into all control traffic, and we therefore are limited to analyzing user behavior only for relayed VoIP/file-transfer sessions and not IM or direct sessions. This potentially introduces an unavoidable bias in our user population. Second, this causes us to miss an estimated 85% of the data (based on ), resulting in only 1121 data points for 135 days. Nonetheless, we believe that even these preliminary results show interesting trends and, to the best of our knowledge, represent the first publicly available measurements of call parameters in a VoIP network.
Figure 5 suggests that inter-arrival time of relayed VoIP sessions and file-transfer sessions may be Poisson. File-transfers are initiated less frequently than voice calls; note, however, that file-transfer in this context refers to a user sending a file to another user (much like email attachments), and is different from file-sharing.
VoIP session length behavior. Figure 5 shows that the median Skype call lasted 2m 50s, while the average was 12m 53s. The longest relayed call lasted for 3h 26m. The average call duration is much higher than the 3-minute average for traditional telephone calls .
One reason for this difference may be that Skype-to-Skype VoIP is free, while phone calls are charged. Bichler and Clarke  found that fraudulent pay-phone users, who had acquired dialing codes to make long-distance calls for free, would place calls that lasted 9 minutes on average, while legitimate calls lasted 4 minutes.
The median file-transfer size is 346 kB (Figure 5). The size is similar to documents, presentations and photos, and is much smaller than audio or video files in file-sharing networks .
Altogether, we find that Skype users appear to behave differently from file-sharing users as well as traditional telephone users.
6 Future WorkWe have only scratched the surface of understanding how peer-to-peer supports VoIP. More generally, interactive applications such as peer-to-peer web-caching, VoIP, instant messaging, games etc. may demonstrate different characteristics than P2P file-sharing networks and we are interested in understanding these differences. Measuring existing interactive networks including instant messaging networks (AIM, MSN, Yahoo!) and massively multiplayer game networks (World of Warcraft, Ultima Online) can reveal different user behavior. In addition, it would be useful to compare user experience, call setup latency and call quality in Skype and other infrastructure-based telephony services including traditional telephone and cellular networks, and VoIP networks that use SIP and H.323 for signaling. Combined, these would give insights about how peer-to-peer networks for such applications should be built and provisioned.
7 ConclusionsThis paper presents the first measurement study of the Skype VoIP system. From the empirical data we have gathered, it is clear that Skype differs significantly from other peer-to-peer file-sharing networks in several respects. Active clients show diurnal and work-week behavior analogous to web-browsing rather than file-sharing. Stability of the supernode population tends to mitigate churn in the network. Supernodes typically use little bandwidth even though they relay VoIP and file-transfer traffic in certain cases.
While the observations above are clear from our data, we mention other observations that are not so clear and are preliminary in nature. In particular, further study of the experimental data results in some preliminary observations that indicate that it is possible that Skype calls are significantly longer than calls in traditional telephone networks, while files transferred over Skype are significantly smaller than those over file-sharing networks; further work is required to validate these preliminary observations.
Overall, we present measurement data useful for designing and modeling a peer-to-peer VoIP system. Even though this data is limited due to the proprietary nature of Skype, we believe that this study could server as a basis for further understanding and discussing the differences between peer-to-peer file-sharing and peer-to-peer VoIP systems.
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